import flash.utils.Timer;
import flash.events.TimerEvent;
var time:int=300
var myTimer:Timer = new Timer(1000, 300);
myTimer.addEventListener(TimerEvent.Timer, runOnce);
myTimer.start();
function runOnce(event:TimerEvent):void {
time--
lee.text=String(time);
}
import flash.utils.Timer;
import flash.events.TimerEvent;
var time:int=0
var myTimer:Timer = new Timer(10, 3000);// 1 second
myTimer.addEventListener(TimerEvent.TIMER, runOnce);
myTimer.start();
function runOnce(event:TimerEvent):void {
time++
clock.text=String(time);
}
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