import flash.utils.Timer;
import flash.events.TimerEvent;
var seconds:int=0
var min:int=0
var myTimer:Timer = new Timer(1000);
myTimer.addEventListener(TimerEvent.TIMER, runOnce);
myTimer.start();
function runOnce(event:TimerEvent):void {
seconds++
if (seconds<10){
clock.text="0"+String(min)+":"+"0"+String(seconds);
}
if (seconds>9){
clock.text="0"+String(min)+":"+String(seconds);
}
if (seconds>=60){
min++
seconds=0
}
}
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